


Though those last two omissions met with revolt from early testers, the absence of Chell didn't cause much of a stir. It was this perfect mix of totally awesome and completely stupid. Silent protagonist Chell was gone (replaced with blue-jumpsuited "Mel"), vengeful AI GLaDOS was relegated to a cameo and, most puzzlingly, portals weren't part of the equation. The first prototype of the sequel actually had very little to do with its predecessor. How the team made Portal 2 worthwhile was the topic of a GDC panel Wednesday from fellow Valve staffer Chet Faliszek. It's Valve writer Erik Wolpaw's answer to the question so many were asking before last spring when the company released a sequel to a game many agreed didn't really require one. It, honest to God, was as simple as that." "We had 150 people who loved Portal and wanted to work on a Portal game and hadn't gotten to. But honestly, how have you not played it yet? Note: This article includes plentiful spoilers for Portal 2.
